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Henri Debayle
Henri Debayle
3D Artist
maitland, United States

Summary

Strong Traditional arts background, which I apply to Photoshop,Maya,zbrush or any artistic software i'm currently using to create and design the best characters possible. Three years of experience creating characters for different independent companies and two years of production work for Apple.Team work ,great communication ,strength to work under pressure are some of my strong suits.

Skills

3D ModelingCharacter ModelingTexturing

Software proficiency

Maya
Maya
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
TopoGun
TopoGun
3DCoat
3DCoat

Productions

    • Commercial / Advertisement
      Apple
    • Year
      2016
    • Role
      3D Artist
    • Company
      Mindlance/ Apple
    • Music Video
      work B
    • Year
      2013
    • Role
      rotto artist
    • Company
      Skully effects
    • Commercial / Advertisement
      Harold The Pilot
    • Year
      2013
    • Role
      Lead Character Modeler
    • Company
      Bertone Vissuals

Experience

  • 3d Artist at Mindlance/ Apple
    San Jose, United States of America
    August 2014 - Present

    ● 3D modeled and sculpted production quality environments and assets using Maya, zbrush,to present to clients.

    ● Used photoshop and proprietary software to generate textures for models.

    ● Managed and overlooked data to achieve the completion of the project at hand in a timely manner.

    ● The use of keynote to prepare presentations for our clients.

  • Rotto artist at SKULLY EFFECTS
    Los Angeles, United States of America
    June 2013 - October 2013


    ● Used Nuke to help composit several commercials and music videos like P Diddy Crock commercial and Britney Spears “work B” music video.

    ● Managed video footage and pictures to help the completion of projects at hand.

    ● Used photoshop and nuke to fix beauty shots.

  • CHARACTER MODELER at Crony Clash Studio 10/2012 - 01/2013 (remote) Orlando,FL
    REMOTE
    October 2012 - January 2014

    ● Designe over thirty creatures for a “pokemon like: game they were developing.

    ● Sculpted and modeled low-res characters like “Naomy the cyborg girl” and “Daru the fire dragon”.

    ● Textured using Z-brush,Photoshop, and 3d coat.

    ● made sure all characters where production ready using UDK

    ● Uv’d all assets created.

  • Art Teacher at El Crucero University
    Managua, Nicaragua
    August 2012 - October 2012

    ● Helped developed and Created a new program and curriculum for new students who were interested in a design career. Teaching courses like design principles and color theory, composition, Photoshop, conceptual art, how to create a portfolio.

    ● Taught principles of design and help grade and develop student's portfolio.

    ● Use Photoshop and traditional art theories to teach lectures